News > Streaming Unity Game Engine Can Make Extremely Realistic Humans By Rob Rich Rob Rich Twitter News Reporter College for Creative Studies Rob is a freelance tech reporter with experience writing for a variety of outlets, including IGN, Unwinnable, 148Apps, Gamezebo, Pocket Gamer, Fanbolt, Zam, and more. lifewire's editorial guidelines Published on March 21, 2022 11:42AM EDT Fact checked by Jerri Ledford Fact checked by Jerri Ledford Western Kentucky University Gulf Coast Community College Jerri L. Ledford has been writing, editing, and fact-checking tech stories since 1994. Her work has appeared in Computerworld, PC Magazine, Information Today, and many others. lifewire's fact checking process Tweet Share Email Tweet Share Email Streaming Mobile Phones Internet & Security Computers & Tablets Smart Life Home Theater & Entertainment Software & Apps Social Media Streaming Gaming Unity has released its latest tech demo, titled "Enemies," which shows off just how close the game development platform has come to displaying realistic-looking humans. The two-minute video shows how far Unity has come since its previous demo, "The Heretic," which came out in 2020. While not as story-driven as "The Heretic," "Enemies" showcases an impressive assortment of visual effects on both its human character and their environment throughout its runtime. Unity Technologies According to Unity, some changes have been made to the engine specifically to help it display more realistic looking digital humans. This includes making the eyes more realistic while improving the way light reflects and refracts off of irises, a new shader for skin, and the ability to handle finer model meshes like peach fuzz. It also utilizes technology to simulate wrinkles and blood flow, which Unity claims will eliminate the need for creating a facial rig for finer details. Hair, which has always been a difficult element to animate in 3D, is also seeing improvements. Unity says its R&D and Demo teams worked together to figure out a way to simulate and render strand-based hair in-engine, which you can see in action towards the end of the clip. It also states that the new hair technology will work with any tools that can output in Alembic—a commonly used animation file type—format. Meaning it should be compatible with most animation software (i.e., it should be doable for many developers and teams). A demo of "Enemies" will be on display at GDC (Game Developer's Conference) 2022 in San Francisco, From March 23rd through the 25th. Unity's new Hair solution and an updated Digital Human Package are due out in the second quarter of this year. Was this page helpful? Thanks for letting us know! Get the Latest Tech News Delivered Every Day Email Address Sign up There was an error. Please try again. You're in! Thanks for signing up. There was an error. Please try again. Thank you for signing up! Tell us why! Other Not enough details Hard to understand Submit