Software & Apps Design 5 Techniques to Speed up Your Modeling in Maya By Justin Slick Writer Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation. our editorial process Justin Slick Updated June 24, 2019 Design 3D Design Animation & Video Graphic Design Tweet Share Email There are multiple ways to get anything done in Maya, and as a beginner it's virtually impossible to learn every single tool right out of the gate. It's easy to fall into a routine, thinking you're doing something efficiently, and then seeing someone else do the same task way better. Here are five tools to use in your Maya modeling workflow that can help speed up your process tremendously when used properly. 01 of 05 Lattice Modeling in Maya What We Like Create a more cartoonish look. Easily create animation. Deform objects. What We Don't Like Easy tool to overlook. Steep learning curve. Occasional bugs. Maya's lattice tool is amazingly powerful and is often overlooked by novices to the software. Lattices let you make efficient wholesale changes to the overall shape of a high-resolution mesh without having to push and pull hundreds of edges and vertices. Although lattices are a powerful modeling solution, beginners often miss them completely, because the tool is actually located with the animation tools instead of on the polygon shelf. If you're not familiar with lattice modeling, play around with it for awhile. You might be surprised how quickly you can achieve certain shapes. One caveat—the lattice tool can occasionally be buggy; always create a new save point before using the tool and delete history after finishing with it. 02 of 05 Soft Selection For Modeling in Maya What We Like Make smooth shapes and contours. Easy to activate and deactivate. Speeds up the modeling process. What We Don't Like Requires tutorials to perfect. Selecting objects correctly can be complicated. Complex process to learn. New to organic modeling in Maya? Tired of moving every single vertex individually? Like lattices, the soft select function lets you modify the shape of your mesh more efficiently by giving every vertex, edge, or face selection a controllable falloff radius. This means that when soft is selection turned on, you can select a single vertex, and when you translate it in space the surrounding vertices will also be affected (although to a lesser extent as they get further away from the selected vert.) Here's a short clip on YouTube that demonstrates soft selection a bit more thoroughly. Soft selection is fantastic for organic character modeling because it allows for smoother transitions when you're trying to nail subtle shapes like cheekbones, muscles, facial features, etc. 03 of 05 The Duplicate Special Command in Maya What We Like Save time duplicating objects. Easily create geometric arrays. Easy to use. What We Don't Like Advanced techniques take practice. Script editor techniques are hard to learn. May be tricky to duplicate some objects patterns. Ever been frustrated trying to model something with regularly spaced elements? Like a fence, or a circular array of columns? The duplicate special command allows you to create multiple duplicates (or instanced copies) and apply translation, rotation, or scaling to each one. For example, imagine that you need a circular formation of Greek columns for an architectural model you're working on. With the first column’s pivot set to the origin, you could use duplicate special to create (in a single step) 35 duplicates, each one automatically rotated ten degrees around the origin. Here's a brief demonstration of duplicate special in action, but make sure to play around with it yourself. This is one of those things that will really come in handy when you need it. 04 of 05 The Relax Brush in Maya What We Like Normalize the surface of objects. Powerful sculpting tool. Easily keep objects uniform. What We Don't Like Can be buggy at times. Takes practice to perfect. May be complicated to use. Beginners to organic modeling have a tendency to end up with “lumpy” models when they turn smoothing on. Although Maya doesn't (yet) have a true sculpting tool-set, there are actually a few basic sculpting brushes, the most useful being the relax tool. The relax brush attempts to normalize the surface of an object by averaging the spacing between vertices but doesn't destroy the silhouette of your model. If your organic models have a lumpy, uneven appearance, try giving it a once over with the relax brush. The relax tool can be accessed as follows: Select a polygonal object (must be in object mode).Hold down the right mouse button until a menu appears, and choose Paint -> Sculpt.Under the Sculpt Parameters tab, choose the relax brush. You can change the brush size (radius) and strength (opacity) under the brush tab.Brush over the surface of your model to normalize the mesh. It helps to have a Wacom graphics tablet, but it isn't something that's strictly necessary. 05 of 05 Selection Sets in Maya What We Like Works on every object and component. Speeds up the selection process. Access objects more easily. What We Don't Like Limited to one file. Takes time to learn how to use. Takes practices to get the most use out of it. Have you ever had the following experience? You go through the tedious process of selecting a complex array of faces, perform a few mesh operations, and then move on to the next task. All is well until ten minutes later when you realize you need to make a slight adjustment to your work. Your selection set is long gone, so you do it all again. But it could have been avoided. Maya actually lets you save selection sets so that you can quickly and painlessly activate them later on. If you're working on a model where you find yourself selecting the same groups of faces, edges, or vertices over and over, or if you've just built a time-consuming selection set and suspect you might need it later on, save it just in case—it's incredibly easy. To do so, select the the faces, edges, or verts, that you need, and simply go to Create -> Quick Select Sets. Give it a name and click OK (or "add to shelf" if you want to access it from a shelf icon). To access a quick selection set later on, simply go to Edit -> Quick Select Sets, and choose your set from the list. There You Have It! Hopefully, you were able to pick up a few tricks you haven't seen before. We recommend you try each and every one of these for yourself so that you're aware of them when you need them. The key to an efficient work-flow is knowing how to pick the right tool!