Prince of Persia: Warrior Within Cheat Codes for Gamecube

Prince of Persia screenshot
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The following cheats, codes, and secrets are available for Prince of Persia: Warrior Within action-adventure video game on the Nintendo Gamecube  video game console.

Restore All Sand Slots

Hold B on controller four and quickly press X(2), A, B(2), A, Y(2) on controller one during game play.

Alternate Ending

Complete the game with all nine Life Upgrades.

Illustration Gallery

Complete the game to unlock the Illustration Gallery.

Hint: Defeating the Empress of Time

To defeat the Empress of Time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Y or B.

Hint: Defeating the Dahaka

You must have all nine Life Upgrades to gain the final sword Water Sword, to fight the Dahaka and receive the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the intermission sequence. Then, chase the empress to trigger the alternate Boss fight with the Dahaka. This can be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first. Immediately when the fight starts, trigger the Ravages of Time attack against the beast. Do this twice, run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in front of you. the best tactic to avoid them is to run around in a circle -- they will not touch you. After your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down.

An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him and use Ravages of Time as much as possible. When his health gets too low, he will jump up into the center of the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him. Eventually, he will go back to shooting tendrils out of the ground. When your sands are full, run towards him and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to get his health as low as possible before he gets knocked to the side of the cliff. Use either Slow Time or Ravages to kill him off before he jumps back up again.

Hint: Defeating the Sand Griffin

When it lands, slow down time by using R. Go up to it and start slashing it. If it slashes at you with its claw or tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.

Hint: Defeating Shadi

This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".

Hint: Defeating the Sand Griffin

You should already have the strongest ground attack given to you. When facing the Griffin, hold Block then hold down the button that controls your sand powers. While holding these, charge up until your ground attack is at maximum. This should automatically send out its shockwave, dealing a great amount to the Sand Griffin. Do this about three to four times and it should die.

Hint: Defeating the First Boss

Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after this or she will hit you down.

Hint: Defeating the Crow Mini-Boss

Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this, he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on platforms; be careful that you do not fall off.

Hint: Defeating the Giant Troll

Hit it on the back of the legs. After you get it to fall on its knee, press A to jump on it. After you are on its head, use slow motion. Keep pressing B during slow motion and eventually, it will not grab you.

Hint: Defeating the Golem Boss

To defeat the harder Golem Boss that throws exploding monsters at you, have at least five Sand Tanks full. Activate Ravage of Time (press Rn tap L) and hit him behind his legs (which has no armor). Then, jump on his back and onto his head. Immediately activate Ravage of Time again so you can hit his head faster. When it wears off, activate Eye of the Storm (press L)n keep hitting him. You should then finish him off.

Hint: Defeating the Mechanical Tower Boss

To defeat the large Boss on the mechanical tower stage, continuously hold R to block, and dodge all his attacks by pressing A while blocking. Control the direction of your dodge by moving the Analog-stick. Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by pressing A. Strike him in the head with your sword five to eight times. He will then throw you off if you do not jump off in time. Repeat this three or four and he will die.

Hint: Defeating the Girl that the Empress Sends to Kill You

Always jump over her and hit her in the air. However, if you do this long enough she will dodge it. When she does, start the counter attacking until starts dodging counters start jumping over her again. Keep doing this process until you win.

Hint: Defeating Enemies Quickly

When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach the Cliff as the Sandwraith.

Hint: Glowing Sword

Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unlocked to find a passage divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a large amount of damage, but with every use will also increase damage given to the Prince.

Hint: Hockey Stick

After getting a sword that can break walls, return to the Central Hall during the Throne and the Mask level. Turn the lever to cover the ground level gap. Follow the same path used to get the Life Upgrade in this area. However, instead of entering the door, turn right and break the part of the wall with sand coming down with your sword to find a weapons rack that is hiding the hockey stick weapon.

Hint: Pink Flamingo

After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway at the very top of the hall. Wall run to the open wall run to the central platform. Turn to the left and walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just standing on. Then, jump across the gap to the next platform. to your left is another platform with a switch. Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here, do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your sword to break the rear wall on the right side. the pink flamingo weapon is hidden in the weapon rack. One hit from it can knock anything except Bosses to the ground.

Hint: Rayman's Glove

Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase. Notice that the passageway branches during the second and third Dahaka chase. Turn left here and find the weapon rack immediately to your left. Break the weapon rack to collect Rayman's glove. One hit from it can knock anything except Bosses to the ground.

Hint: Teddy Bear

One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clock tower when you initially go through it. the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past), and the third is stationary and throws exploding monsters in the clock tower's second area (past). Look for the room where the second giant golem enemy is found. You need to be in the present (find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear. the teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.

Hint: Finding Your Way at the Clock Tower:

Once you get to the huge room in the clock tower camera will zoom in on the Sand Troll with boxes. When you defeat the enemies troll will keep throwing the exploding Sand Dogs. There are two weak walls on the left and the right. Go to the right one first. You will see a weak wall. Stand by it and look at the troll. When you see the troll throw those dogs, get out of the way. Look in the hole and you will see a water fountain. If you are running low on health and want to save a game, go right first. Do the same exploding tactic with the troll.

Hint: Old Sword

On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not monsters). Most of them should be the sword you started with Prince of Persia: Sands of Time.

Hint: Listen to Dahaka

Dahaka speaks backwards. If you rewind time when he speaks you be able to understand what he actually says. Some phrases include, "You cannot escape the Dahaka", "You cannot escape your fate" and "You will be removed".

Glitch: Blood Continues to Pour

Only have your primary weapon. Find a low level enemy (for example, Raiders, Blade Dancers, etc.). Run towards them and press Y to jump over and grab them. Once you have grabbed one, press X rapidly until the Prince steals its weapon and cuts its head off. If the Prince cut it in half, just find someone else. When you see blood appear, pause game play. Remain idle, and the blood will keep gushing.

Glitch: Play as Sandwraith

When you reach the portal room for the second time, when you have to switch the time to the present for the first time Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, exit and load the game. You will now be playing as the maggot man. in this mode, you will constantly lose life and much more health when hit than in normal mode. However, your attacks will be very powerful and you are much quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.

Glitch: Strange Waterfall

When going towards the third life upgrade after you obtain the Serpent Sword door that leads to the hallway has a waterfall. When walking through it Prince will become invisible. for the strangest results, walk slowly back and forth through the waterfall. Sometimes only the Prince's hair and sword will be visible. When this happens, walk slowly and his hair and sword will sink through the ground and disappear. After you get the upgrade, if you look through the waterfall everything will be black until you walk past it.

Glitch: Die from Falling While on the Ground

Go to the Garden (Present). Make your way to the location of the Dahaka chase #3 intermission sequence, when he annihilates Ravenman and he throws the Prince against the wall. Go to the same exact platform where Dahaka threw the Prince at during chase #3. From this platform, you had to do a wall run to grab the ladder at your left. Once you are on that same platform, hang down from it. Try to jump to the platform with the pole sticking out (parallel to the ladder). Once you jump towards it, notice that the platform will become invisible and that you will land on the ground. Try to walk around the environment. As soon as you try to take a step, you will instantly die as if you fell from a platform.

Glitch: Permanently Stuck

Make sure you avoid doing this during the game or at least create another save file before testing it as there is no way to recover. This occurs after the scene where the past Prince is killed by the Dahaka, and the Prince is able to take off his mask resulting in him being free from being the Sandwraith. After the scene is over and you are back as the Prince, you are standing in the Access Hall room with the rotating switch that controls the rising and lowering columns of rock. Rotate the switch in the direction that will cause the columns to give you access to the balcony which is located above the exit way of the Access Hall. Make your way to the balcony and go down the hallway. Keep going (it will take awhile) until you make it all the way back to the Sacrificial Room. This is the location where the Girl in Black and the Empress of Time were fighting at the beginning of the game. Once in the room, you are unable to go up the broken stairway (it was also destroyed at the beginning of the game).

Instead, progress through the room by starting at the rocks located at the entrance you just came from. Go up and then jump down to the main circular platform where the fight occurred. You will have to hang off a ledge and then jump there. Continue on to reach a point where you come to the broken bridge. You must drop down the ledge and onto the balancing beam to continue. After doing this, you are now stuck forever. You can try to keep progressing in this same direction but eventually (after going through a time portal to the present) you will only come to a giant room that leads you in circles—basically a dead end. You are now trapped between two dead ends. While in here, check out some Save Fountains where it is possible to overwrite your other data by accident. If that is done, you will always start here and are now permanently stuck and unable to progress in the game.

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