PDP Mortal Kombat X Fight Pad Review for X360/XONE

MKX XBOX controller against white background.

These days, a new fighting game usually brings with it new licensed controllers and Mortal Kombat X is no exception. With a similar design to many of PDP's other fight pads--an asymmetrical shape, microswitches in the buttons, etc.--the MKX Fight Pad performs well and feels great in your hands. The Xbox version also works with both X360 and XONE, which is a nice bonus feature.


The Mortal Combat X Fight Pad is manufactured by Performance Designed Products.


  • Feels great in your hand.
  • Works with 360 and XONE.
  • Looks nice.
  • Performs very well.


  • Wired.
  • Lightweight construction.
  • Can't be used with a headset.


The PDP Mortal Kombat X Fight Pad has an asymmetrical shape with a longer grip on the left side (to lock your hand onto the d-pad), and a shorter grip on the right. The button layout is typical of most PDP designs, with six buttons across the face, the LB and RB buttons on the right side of the A, B, X, Y, and the RT and LT are on the shoulders. The Back / Start buttons are on top, between the shoulder buttons, but they're easy to reach with your right index finger. The layout is comfortable and streamlined and feels great in hand. It doesn't have a turbo button or autofire or other extraneous buttons often associated with specialty controllers. The only non-standard button is a switch to choose between X360 or XONE mode.

One change on this new Mortal Kombat X pad is that the clicky "stick" from the Marvel pad is gone and replaced with an old-fashioned directional cross pad. Considering it was designed for Mortal Kombat--a game that requires precise directional inputs--going with the traditional d-pad was a good choice. 

The controller has a couple of slight annoyances that some might not like. First, it is wired, but it comes with a 10-foot cable that should be more than long enough for most people. Second, it doesn't have any sort of headset jack, so you can't easily voice chat while playing. And third, the face buttons use arcade-style microswitches, which makes a particularly loud, "clicky" sound. 


Construction-wise, the PDP Mortal Kombat X Fight Pad is very lightweight which create a cheap, flimsy feel. That doesn't necessarily mean it is actually flimsy and cheap, but it can be hard to shake that feeling when you first pick it up. Aside from the weight, it feels very good to hold and use. The top is a smooth hard plastic and the back is a sort of velvety rubberized plastic, and it feels awesome. The shape also really locks your hands into position. We definitely like the feel.


As far as performance, it worked great with all fighters we threw at it. It solves some input and directional issues that other controllers sometimes cause in Mortal Kombat X. Consistently doing back-forward motions or precisely tapping out a Fatality input isn't a problem. The layout of having the bumper buttons on the face does take some getting used to, but after a few rounds, it starts to feel like second nature.

We also tested the MKX Fight Pad with other games on both Xbox One and Xbox 360. Since it is USB and compatible with both systems right out of the box, it is very easy to use. It worked great with Killer Instinct and DOA5 on XONE as well as MK9, and Ultra Street Fighter IV, on 360. We played some shoot-em-ups on 360, as well, and the d-pad was fantastic for Akai Katana and Deathsmiles

Bottom Line

All in all, the Mortal Kombat X Fight Pad performed pretty much to our expectations. It isn't a controller you'll use for every game, but it works great with both 2D and 3D fighters and any other arcade-style games that require the precision of the d-pad. The $50 asking price might be a little much for a wired pad, but considering it works flawlessly with both Xbox 360 and Xbox One, the number of potential games you can use it with is pretty massive, which makes it easier to justify the cost. We liked the PDP Mortal Kombat X Fight pad quite a bit and give it a solid recommendation.