The No-Nonsense, Spoiler-Free Walkthrough of Final Fantasy VII, Part 5

Part five of our quick and dirty walkthrough of Final Fantasy VII!

Final Fantasy VII
Final Fantasy VII

So you've finished off disc one and you're finally at the next half of the game. There's a lot more to go, but don't get frustrated yet. There's a whole lot more content to sift through, and you've only seen a half of what the game has to offer you. This is part five of our spoiler-free Final Fantasy VII walkthrough, with as little story ruined as possible to preserve the experience for you and let you enjoy it in such a way that doesn't keep you from discovering things on your own.


Northern Crater

After all the trekking you've done so far, you'd think you'd finally have reached your destination. Well, you'd be wrong if you made that assumption. Run down the hill and past the spires and you'll enter the Whirlwind Maze. 

Whirlwind Maze

March onward and watch for the gusts of wind. The big bolts of lightning and the smaller green gusts of wind aren't an issue, they're just for looks. Just keep an eye on the large layer of wind. When it's blowing hard just sit and wait and once it's stopped blowing hard you can slip past it. 

Once you get towards the end of the area, you get a choice on whether or not to entrust the Black Materia to Red XIII or Barret. It doesn't matter who you choose, but go ahead and choose Barret anyway because he's so strong and handsome. After that scene, thick, juicy plot will runneth your cup over and you'll fight Sephiroth's nasty ol' mom again. 

Boss Fight - Jenova DEATH

You've got to feel sorry for Jenova, her son hacks her to pieces and throws them at you.

She's also not very imposing for the reputation she has, so this fight is a pretty easy one. 

Jenova DEATH is weak in the physical department, and most of her magical attacks are fire-based, so just equip as many people as you can with Fire Rings or Fire + Elemental Materia in their armor and just hit her with whatever until she dies.


After you put Jenova DEATH down, the more juicy plot will be revealed and you'll have finally reached the end of Disc 1. 

Shinra HQ - Junon

You've been captured by Shinra once again. Great job. Luckily, their ineptitude will allow you to once again easily escape like the hero you are. You'll start off playing as Barret and you'll quickly be joined by Cait Sith as well as Yuffie, if you got her. Just follow the clearly laid out path and once you get to the airport you'll take control of Tifa. 

Tifa is strapped into a chair in a chamber filling with poisonous gas. A guard dropped a key right in front of you so you can get yourself out of this situation. Start by using Tifa's legs a few times to move the key closer to you, then press the buttons that control head and legs at the same time to get the key into Tifa's mouth. then press the buttons for either arm and her head and she'll free herself from the chair. All you have left to do now is shut off the gas behind the chair and wait for the juicy plot to save you. 

Once you're out of the cell just keep moving toward the end of the cannon and then get in a slap fight with Scarlet. You can't win this fight, but losing it doesn't affect you so just try your best.


Once the fight is over, just wait for some plot, and you'll find yourself at the best moment in any JRPG: When you finally get an airship!

Highwind - The Sky

So now you have Shinra's coolest piece of mobile equipment. It's kind of odd that they wanted the Tiny Bronco when they have the absolute airship legend at their disposal. However, they also made the decision to leave it completely unguarded so who knows what those crazy kooks are thinking? 

Well, the world is your oyster now that you're in command of the Highwind. There are very few areas that you can't access now, and there's so much to see and do.

Although your next story-related stop is the crappy town of Mideel, which is apparently the only place on the planet that has an actual doctor, you may want to take this chance to explore and stretch your legs. Many shops in the world have new items in stock, many NPCs have new things to say, and you can always start your journey toward breeding a Gold Chocobo at the Chocobo Farm. 

However, in this guide, we don't have time for any of that optional nonsense, so go do what you're gonna do and continue the plot in the next section. 

The Hood - Mideel

Welcome to the most useless town in the game. If you want to experience everything Mideel has to offer (it's not much) then you better soak it all up now, because this piece of garbage won't be here long. 

An Aside: Why Mideel is the most garbage town in the game. (Spoiler Alert!) 

Unlike most towns and cities in Final Fantasy VII, Mideel is a one-trick pony. It seems tacked on and out of place. As if the Cloud/Lifestream event was initially on and out of place. As if the Cloud/Lifestream event was initially supposed to happen somewhere else. After the events that take place during the main storyline, there's no reason to even come back to Mideel, nothing changes or happens there for the rest of the game. Pair that with the generic shantytown look of the village and it's really the worst part of the game. 

That's all for now, but make sure you come back soon for the sixth part of the guide to finally finish up what is arguably one of the best games in the series.

You'll need to brush up on your materia as well going forward, so here's a quick guide to what's available in the game. 

Green Materia (Magic) - Helpful in the coming sections

This type of materia is meant to be used either offensively or to heal your party. There are several excellent spells here that you'll absolutely have to learn if you want to make it through the more difficult sections coming up, so you'll want to refer to this list to see if you've collected them all just yet. 

  • Barrier
  • Comet
  • Contain
  • Destruct
  • Earth
  • Exit
  • Fire
  • Full Cure
  • Gravity
  • Heal
  • Ice
  • Lightning
  • Master Magic
  • Mystify
  • Poison
  • Restore
  • Revive
  • Seal
  • Shield
  • Time
  • Transform
  • Ultima

Support Materia (Blue) - Hunt these down to power up other Materia!

You'll need to seek out these Materia to power up what you already have, and they can make a huge difference when used in combination with the other devastating spells you already have. All is a big one. Make sure you're using it properly with spells like Heal!

  • Added Cut
  • Added Effect
  • All
  • Counter
  • Elemental
  • Final Attack
  • HP Absorb
  • Magic Counter
  • MP Absorb
  • MP Turbo
  • Quadra Magic
  • Sneak Attack
  • Steal as Well

Command Materia (Yellow) - Add commands to your menu screen!

The special Materia add options to the menu screen when you go to battle, and there are some real doozies here, namely W Summon, which can really turn the tides of battle in your favor if you use it properly. Summoning two guardians at once will mean you're gaining the upper hand. 

  • Deathblow
  • Double Cut
  • Enemy Skill
  • Manipulate
  • Master Command
  • Mime
  • Morph
  • Sense
  • Slash All
  • Steal
  • Throw
  • W Item
  • W Magic
  • W Summon

Independent Materia (Purple) - This materia acts on its own!

Usually, materia is either passive or can be summoned in battle, but these will actually act on their own. You just need to equip them with someone for them to take effect. For example, you'll want to use Experience Plus to really grind and get more experience as soon as you get your hands on it. It's handy, well, most of these are because they add passive abilities, almost like buffs, to your characters!

  • Chocobo Lure
  • Counter Attack
  • Cover
  • Enemy Away
  • Enemy Lure
  • Experience Plus
  • Gil Plus
  • HP - MP 
  • HP Plus
  • Long Range Attack
  • Luck Plus
  • Magic Plus
  • Mega All
  • MP Plus
  • Pre-Emptive
  • Speed Plus
  • Underwater

Summon Materia (Red) - The most interesting kind out there!

If you're going to go after all of the materia you can in the game, at the very least pick all of the Red materia up because it's all based on summoning powerful creatures, some the most powerful in the game -- especially Knights of the Round! Take every measure you have to to make sure you get your hands on these. 

  • Alexander
  • Bahamut
  • Bahamut ZERO
  • Choco/Mog
  • Hades
  • Ifrit
  • Kjata
  • Knights of the Round
  • Leviathan
  • Master Summon
  • Neo Bahamut
  • Odin
  • Phoenix
  • Ramuh
  • Shiva
  • Titan
  • Typoon
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