The Monster Legends Breeding Guide

Monster Legends Breeding Guide
Screenshot from iOS

Monster Legends is a multifaceted role-playing game that involves a number of different activities. At the end of the day, however, being a successful Monster Master is only possible with a strong and diverse bestiary.

Without a well-rounded army of monsters you won't get far when fighting against computer-owned creatures or in those all-important multiplayer battles. In order to construct a formidable stable of beasts, you first need to understand each of the game's elements and how they apply to monster creation.

Next, to truly unlock the game's most powerful and exciting monsters you'll want to become proficient at breeding. We walk you through the details of both below.

The Breeding Process

Monster Legends Breeding Monsters
Screenshot from iOS

The actual process of pairing two monsters together to create a more dominant beast is fairly straightforward. Start out by selecting the Breeding Mountain, located on your island near the Hatchery. Next press the Breed button, which will present a two-sided table containing all of your active monsters. Choose the two beasts that you wish to pair, one from the left column and one from the right, and push the START BREEDING button.

After breeding is complete, select the TAKE EGG option. Your hybrid's egg will automatically be placed in the hatchery, and a countdown timer will appear on the bottom of the screen. You'll need to wait a predesignated amount of time for both breeding and hatching to take place, where the duration length correlates directly with monster level and rarity. These times can be sped up significantly by spending gold or gems, as well as by taking advantage of promotional incentives.

After your new monster has been successfully hatched, you're given the option to place it in the appropriate habitat or to sell it.

Breeding two single-element monsters (also known as Common monsters) usually results in a basic hybrid (known as Uncommon) or, if you're lucky, the outcome can be a rare or even an Epic beast. You can also breed dual-element monsters, which we delve into later in the article.

Common monsters are typically weakest when attacking their own element, but offer the most resistance against it. When breeding, however, general strengths and weaknesses of hybrid monsters can vary depending on the combination.

Although the steps taken to breed monsters is easy, knowing which two to put together in order to get the desired outcome is far from it. We've listed some of the game's most oft-used breeding combinations below, categorized by base element.

Since breeding functionality in Monster Legends is constantly evolving, some of the details contained within are subject to change.

Fire

Firesaur
Monster Legends Wiki

The first element that you're introduced to when starting the game, monsters originating from the Fire element fare best when attacking Nature-based beasts. Their biggest weakness when defending themselves is the Water element. The following are some well-known Fire breeding pairs along with the resulting hybrids for each.

A Firesaur cannot be bred with a Light-based monster since they are considered opposite elements.

  • Firesaur + Treezard (Nature): Greenasaur or Pandaken (Epic); Both monsters have the Immune to Burning trait and a weakness to Water; Each are hatched in 30 seconds
  • Firesaur + Rockilla (Earth): Firekong or Freettle (rare); Firekong offers Immune to Stun while Freettle features the Energized trait; Both have weaknesses to Dark and Water and hatch in five minutes or less
  • Firesaur + Thunder Eagle (Thunder): Gigram or Thundenix (rare); Both beasts feature the Immune to Blind trait and have weaknesses to Earth and Water; Gigram emerges from its egg in 5 1/2 hours while Thundenix is ready in four
  • Firesaur + Mersnake (Water): Sealion or Vapwhirl (rare); Both feature the Immune to Burning trait and share a weakness to Thunder; Sealion takes six hours to hatch, while Vapwhirl emerges from its egg in five
  • Firesaur + Tyrannoking (Dark): Flickie or Firetaur (rare); These monsters are both Immune to Blind and weak against Water and Light attacks; A Firetaur hatches after twelve hours while Flickie is ready for battle after nine
  • Firesaur + Genie (Magic): Pyrook or Djinn (rare); These powerful monsters are also Immune to Blind and extra-sensitive to both Nature and Water; A Pyrook egg cracks open after thirteen hours as opposed to seventeen for the fiery Djinn
  • Firesaur + Metalsaur (Metal): Esmelter or Fornax (rare); Both formidable beasts are Immune to Burning and take just over a full day to hatch; Their weak points are Magic and Water-based attacks

Nature

Treezard
Monster Legends Wiki

Monsters born under the Nature element have an added advantage against those beasts that fall in the Magic category, but are especially prone to critical Fire attacks. The following are some well-known Nature breeding pairs along with the resulting hybrids for each.

  • Treezard + Firesaur (Fire): Greenasaur or Pandaken (Epic); Both monsters have the Immune to Burning trait and a weakness to Water; Each are hatched in 30 seconds
  • Treezard + Rockilla (Earth): Rarawr or Tarzape (rare); The long-horned Rarawr features the Attuned trait and is vulnerable to Fire and Dark elements; Tarzape includes the Hardened trait with similar weaknesses; Hatching times are ten and six minutes, respectively
  • Treezard + Mersnake (Water): Sheluke or Bumblesnout (rare); Sheluke is more susceptible to Fire and Thunder, boasts the Hardened trait and takes six hours to hatch; Bumblesnout features similar attributes with a five-hour hatching time
  • Treezard + Tyrannoking (Dark): Utochomp or Dendrosaur (rare); Both with the Energized trait and weaknesses to Fire and Light, these beasts require a duration of nine and twelve hours to hatch
  • Treezard + Genie (Magic): Bloomskips or Pandalf (Epic); Each of these monsters are Immune to Blind but weaker against Fire attacks; Pandalf takes 35 hours to hatch while Bloomskips enter the world in 13
  • Treezard + Light Spirit (Light): Vixsun or Rudicius (rare); Both creatures include the Immune to Poison trait as well as Fire and Magic weakness; Vixsun hatches in sixteen hours while Rudicius' wait time is 21
  • Treezard + Metalsaur (Metal): Jonskeer or Crux (rare); Both Immune to Poison with a 22-hour breeding window and 26-hour hatching time, these high-level warriors' only glaring weaknesses are when exposed to Magic or Fire attacks

A Treezard cannot be bred with a Thunder-based monster since they are considered opposite elements.

Earth

Rockilla
Monster Legends Wiki

Earth monsters do the most damage to Thunder elementals and should fear the Dark on defense, as their resistance is significantly weakened. The following are some well-known Earth breeding pairs along with the resulting hybrids for each.

  • Rockilla + Firesaur (Fire): Firekong or Freettle (rare); Firekong offers Immune to Stun while Freettle features the Energized trait; Both monsters have weaknesses to Dark and Water and hatch in five minutes or less
  • Rockilla + Treezard (Nature): Rarawr or Tarzape (rare); The long-horned Rarawr features the Attuned trait and is vulnerable to Fire and Dark elements; Tarzape includes the Hardened trait with similar weaknesses; Hatching times are ten and six minutes, respectively
  • Rockilla + Thunder Eagle (Thunder): Electrex or Bonbon (rare); These hybrids both start with a weakness to Dark; Electrex features the Hardened trait with a one hour hatching time; Bonbon offers Energized and requires six hours until it's ready to use
  • Rockilla + Mersnake (Water): Gastosquish or Musu (Epic); Gastosquish has a six-hour hatch time, featuring the Hardened trait with Dark and Thunder vulnerabilities. The first dragon you'll be able to own, Musu requires a 35-hour hatching window but is certainly worth the wait. It bears the same traits and weaknesses as its Uncommon relative
  • Rockilla + Tyrannoking (Dark): Obsidia or Beefcake (rare); Obsidia and the Beefcake are Immune to Daze with a weakness against Light attacks; The former requires nine hours to hatch, with the latter springing to life an hour sooner
  • Rockilla + Light Spirit (Light): Light Sphinx or Goldcore (Epic); These two bruisers are both Immune to Stun but are vulnerable when defending Dark or Magic; The majestic Light Sphinx hatches in 16 hours while the hard-to-find Goldcore requires 35
  • Rockilla + Metalsaur (Metal): Rockneto or Gravoid (rare); Both top-level fighters require 22 hours of breeding time and another 26 hours to hatch; Vulernable to Magic and Dark elements, Rockneto is Immune to Stun while the worm-like Gravoid features the Hardened trait

A Rockilla cannot be bred with a Magic-based monster since they are considered opposite elements.

Thunder

Thunder Eagle
Monster Legends Wiki

The power of the Thunder element is most proficient when striking Water monsters, while creatures associated with the Earth are more likely to land a critical hit against them. The following are some well-known Thunder breeding pairs along with the resulting hybrids for each.

  • Thunder Eagle + Firesaur (Fire): Gigram or Thundenix (rare); Both beasts feature the Immune to Blind trait and have weaknesses to Earth and Water; Gigram emerges from its egg in 5 1/2 hours while Thundenix is ready in four
  • Thunder Eagle + Rockilla (Earth): Electrex or Bonbon (rare); These hybrids both start with a weakness to Dark; Electrex features the Hardened trait with a one hour hatching time; Bonbon offers Energized and requires six hours until it's ready to use
  • Thunder Eagle + Mersnake (Water): Shock Turtle or Koopigg (rare); The Shock Turtle features the Immune to Poison trait and is weaker against Earth-based attacks, hatching in six hours; Koopigg's immunity is to Stun, meanwhile, and it hatches after a five-hour wait
  • Thunder Eagle + Tyrannoking (Dark): Terror Dactyl or Shanky (rare); Both of these dinosaurs are vulnerable to Earth and Light, with the former requiring nine hours to hatch and the latter twelve; Terror Dactyl's key trait is Attuned while Shanky is Immune to Blind
  • Thunder Eagle + Genie (Magic): Raydex or Sparkwedge (rare); Each of these hybrids are Immune to Stun and more vulnerable to Earth and Nature attacks, respectively requiring 13 and 17 hours to hatch
  • Thunder Eagle + Light Spirit (Light): Pelitwiri or Pulseprism (rare); Both feature the Hardened trait and are susceptible to Earth and Magic elements; Pelitwiri can be in your habitat and ready to battle in 16 hours, but you'll need to wait 21 for the rarer Pulseprism
  • Thunder Eagle + Metalsaur (Metal): Lesaki or Garuda M3 (rare); Each with a combined 48-hour breeding and hatching time, these metallic monsters are Immune to Daze and weak against Magic and Earth attacks

A Thunder Eagle cannot be bred with a Nature-based monster since they are considered opposite elements.

Water

Mersnake
Monster Legends Wiki

Monsters with Water in their DNA are likely to douse the flames of Fire-based beasts. They are vulnerable, however, when squaring off with the Thunder element. The following are some well-known Water breeding pairs along with the resulting hybrids for each.

  • Mersnake + Treezard (Nature): Sheluke or Bumblesnout (rare); Sheluke is more susceptible to Fire and Thunder, boasts the Hardened trait and takes six hours to hatch; Bumblesnout features similar attributes with a five-hour hatching time
  • Mersnake + Firesaur (Fire): Sealion or Vapwhirl (rare); Both feature the Immune to Burning trait and share a weakness to Thunder; Sealion takes six hours to hatch, while Vapwhirl emerges from its egg in five
  • Mersnake + Rockilla (Earth): Gastosquish or Musu (Epic); Gastosquish has a six-hour hatch time, featuring the Hardened trait with Dark and Thunder vulnerabilities. The first dragon you'll be able to own, Musu requires a 35-hour hatching window but is certainly worth the wait. It bears the same traits and weaknesses as its Uncommon relative
  • Mersnake + Thunder Eagle (Thunder): Shock Turtle or Koopigg (rare); The Shock Turtle features the Immune to Poison trait and is weaker against Earth-based attacks, hatching in six hours; Koopigg's immunity is to Stun, meanwhile, and it hatches after a five-hour wait
  • Mersnake + Genie (Magic): Dolphchamp or Octocrush (rare); Both monsters are Immune to Stun and vulnerable against Nature and Thunder; Dolphchamp hatches in 13 hours while the tentacled Octocrush requires a 17-hour stretch
  • Mersnake + Light Spirit (Light): Blesstle or Raane (rare); Each beast is born with the Hardened trait and a weakness to Magic and Thunder; Blesstle's hatching time is 16 hours while the elusive Raane is 21
  • Mersnake + Metalsaur (Metal): Metanephrops or Metaselach (rare); Requiring two full days to breed and hatch, these destruction dealers are susceptible to Magic and Thunder-based foes; Metanephrops features the Immune to Blind trait and the shapeshifting Metaselach is Hardened

A Mersnake cannot be bred with a Dark-based monster since they are considered opposite elements. In addition, breeding two Mersnakes together typically produces another Common Mersnake but can occasionally result in an Epic Razfeesh.

Dark

Tyrannoking
Monster Legends Wiki

If a monster hails from the dreaded Dark then it should focus its attacks on Earth beasts when possible, while avoiding the obvious Light element. The following are some well-known Dark breeding pairs along with the resulting hybrids for each.

  • Tyrannoking + Firesaur (Fire): Flickie or Firetaur (rare); These monsters are both Immune to Blind and weak against Water and Light attacks; A Firetaur hatches after twelve hours while Flickie is ready for battle after nine
  • Tryannoking + Treezard (Nature): Utochomp or Dendrosaur (rare); Both with the Energized trait and weaknesses to Fire and Light, these beasts require a duration of nine and twelve hours to hatch
  • Tyrannoking + Rockilla (Earth): Obsidia + Beefcake (rare); Obsidia and the Beefcake are Immune to Daze with a weakness against Light attacks; The former requires nine hours to hatch, with the latter springing to life an hour sooner
  • Tyrannoking + Thunder Eagle (Thunder): Terror Doctyl or Shanky (rare); Both of these dinosaurs are vulnerable to Earth and Light, with the former requiring nine hours to hatch and the latter twelve; Terror Dactyl's key trait is Attuned while Shanky is Immune to Blind
  • Tyrannoking + Genie (Magic): Giragast or Haze (rare); Immune to Blind with a weakness for Light and Nature attacks, these two wielders of Dark Magic can be ready to roll in 13 and 17 hours, respectively
  • Tyrannoking + Metalsaur (Metal): Omethyst or Vortux (rare); These Dark metallic monsters need 48 hours to breed and hatch before being eligible for sale or battle; Omethyst is born with the Hardened trait while Vortux features Immune to Blind; Both are weaker than normal when faced with Magic or Light attacks

A Tyrannoking cannot be bred with a Water-based monster since they are considered opposite elements.

Magic

Genie
Monster Legends Wiki

Those monsters blessed with the Magic element are most likely to deliver a crushing blow to a Light-based foe, while the fighting trees and other Nature creatures can cause them the most harm. The following are some well-known Magic breeding pairs along with the resulting hybrids for each.

  • Genie + Treezard (Nature): Bloomskips, Pandalf (Epic) or Erpham (Epic); All three are Immune to Blind but weaker against Fire attacks; Pandalf and Erpham take 35 hours to hatch while Bloomskips enter the world in 13
  • Genie + Firesaur (Fire): Pyrook or Djinn (rare); These powerful monsters are also Immune to Blind and extra-sensitive to both Nature and Water; A Pyrook egg cracks open after thirteen hours as opposed to seventeen for the fiery Djinn
  • Genie + Thunder Eagle (Thunder): Raydex or Sparkwedge (rare); Each of these hybrids are Immune to Stun and more vulnerable to Earth and Nature attacks, respectively requiring 13 and 17 hours to hatch
  • Genie + Mersnake (Water): Dolphchamp, Octocrush (rare) or Drop Elemental (Epic); Dolphchamp and Octocrush are Immune to Stun and vulnerable against Nature and Thunder; Dolphchamp hatches in 13 hours while the tentacled Octocrush requires a 17-hour stretch; The Epic Drop Elemental hatches in 35 hours and is Immune to Burning
  • Genie + Tyrannoking (Dark): Giragast, Haze (rare) or Darknubis (Epic); Immune to Blind with a weakness for Light and Nature attacks, these three wielders of Dark Magic can be ready to roll in 13, 17, and 35 hours, respectively
  • Genie + Light Spirit (Light): Flawless or Zim (rare); Each monster features the Hardened trait and a vulnerability against Nature, hatching in 21 and 16 hours
  • Genie + Metalsaur (Metal): Manolyth or Dommeath (rare); After two days worth of breeding and hatching, these two magical beasts are ready for prime time, with their only real weakness against Nature; Manolyth's immunity is to blindness while Dommeath features the Immune to Daze trait

A Genie cannot be bred with an Earth-based monster since they are considered opposite elements.

Light

Light Spirit
Monster Legends Wiki

Light elementals have the best shot at hurting their natural foe on the battlefield, monsters from the Dark side. Their most dangerous enemy from a defensive standpoint, however, are beasts that bear the Magic element in their blood.

  • Light Spirit + Treezard (Nature): Vixsun or Rudicius (rare); Both creatures include the Immune to Poison trait as well as Fire and Magic weakness; Vixsun hatches in sixteen hours while Rudicius' wait time is 21
  • Light Spirit + Rockilla (Earth): Light Sphinx or Goldcore (rare); These two bruisers are both Immune to Stun but are vulnerable when defending Dark or Magic; The majestic Light Sphinx hatches in 16 hours while the hard-to-find Goldcore requires 35
  • Light Spirit + Thunder Eagle (Thunder): Pelitwirl + Pulseprism (rare); Both feature the Hardened trait and are susceptible to Earth and Magic elements; Pelitwiri can be in your habitat and ready to battle in 16 hours, but you'll need to wait 21 for the rarer Pulseprism
  • Light Spirit + Mersnake (Water): Blesstle or Raane (rare); Each beast is born with the Hardened trait and a weakness to Magic and Thunder; Blesstle's hatching time is 16 hours while the elusive Raane is 21
  • Light Spirit + Tyrannoking (Dark): Succuba or Fayemelina (Epic); Each of these monsters are Immune to Blind and derived from the same elements, but that's where the similarities stop for the most part; Succuba is vulnerable to Magic attacks and has a hatching time of 16 hours; The hard-to-breed Fayemelina's only real weakness is against Metal and she requires a 35-hour wait to hatch
  • Light Spirit + Genie (Magic): Flawless or Zim (rare); Each monster features the Hardened trait and a vulernability against Nature, hatching in 21 and 16 hours
  • Light Spirit + Metalsaur (Metal): Heimdal or Aurinia (rare); Both Immune to Blind and vulernable against Magic, these impressive specimens require a two-day waiting period to breed and hatch

A Light Spirit cannot be bred with a Fire-based monster since they are considered opposite elements.

Metal

Metalsaur
Monster Legends Wiki

Metal monsters are extremely powerful and do their best work against Light-based opponents. Even the toughest beasts have their vulnerabilities, though, and in this case it's Magic. The following are some well-known Metal breeding pairs along with the resulting hybrids for each.

  • Metalsaur + Firesaur (Fire): Esmelter or Fornax (rare); Both formidable beasts are Immune to Burning and take just over a full day to hatch; Their weak points are Magic and Water-based attacks
  • Metalsaur + Treezard (Nature): Jonskeer or Crux (rare); Both Immune to Poison with a 22-hour breeding window and 26-hour hatching time, these high-level warriors' only glaring weaknesses are when exposed to Magic or Fire attacks
  • Metalsaur + Rockilla (Earth): Rockneto or Gravoid (rare); Both top-level fighters require 22 hours of breeding time and another 26 hours to hatch; Vulnerable to Magic and Dark elements, Rockneto is Immune to Stun while the worm-like Gravoid features the Hardened trait
  • Metalsaur + Thunder Eagle (Thunder): Lesaki or Garuda M3 (rare); Each with a combined 48-hour breeding and hatching time, these metallic monsters are Immune to Daze and weak against Magic and Earth attacks
  • Metalsaur + Mersnake (Water): Metanephrops or Metalselach (rare); Requiring two full days to breed and hatch, these destruction dealers are susceptible to Magic and Thunder-based foes; Metanephrops features the Immune to Blind trait and the shapeshifting Metaselach is Hardened
  • Metalsaur + Tyrannoking (Dark): Omethyst or Vortux (rare); These Dark metallic monsters need 48 hours to breed and hatch before being eligible for sale or battle; Omethyst is born with the Hardened trait while Vortux features Immune to Blind; Both are weaker than normal when faced with Magic or Light attacks
  • Metalsaur + Genie (Magic): Manolyth or Dommeath (rare); After two days worth of breeding and hatching time, these two magical beasts are ready for prime time, with their only real weakness against Nature; Manolyth's immunity is to blindness while Dommeath features the Immune to Daze trait
  • Metalsaur + Light Spirit (Light): Heimdal or Aurinia (rare); Both Immune to Blind and vulnerable against Magic, these impressive specimens require a two-day waiting period to breed and hatch

Legendary Monsters and Breeding Events

Lord Moltus
Monster Legends Wiki

In addition to Common, Uncommon, Rare and Epic beasts, Monster Legends also features another classification of breedable fighter. The most powerful creatures in the game, Legendary Monsters can only be bred by combining two specific hybrids -- including many of those mentioned above. The combinations required to breed these elite monsters have changed recently, and public information regarding the proper pairings is still being compiled. The community-driven Monster Legends Wiki is a good reference for the latest Legendary breeding builds.

Monster Legends also holds Breeding Events on a regular basis, during which you can sometimes create specialized monsters.