Lara Croft and the Temple of Osiris Review (XONE)

Don't Call It A Tomb Raider

Lara Croft ToO screen 1. Square Enix

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Lara Croft and the Temple of Osiris is the follow-up to the popular Lara Croft and the Guardian of Light released a few years ago.  Temple of Osiris delivers the same blend of puzzle solving and combat wrapped in a co-op shell, but is a little easier and shorter than its predecessor.  That means that while it isn't quite as good as the original, Temple of Osiris is still a solid game all around that Lara Croft and co-op fans will definitely enjoy.


Game Details

  • Publisher:  Square Enix
  • Developer: Crystal Dynamics
  • ESRB Rating: “T" for Teen
  • Genre: Action
  • Pros:  Satisfying co-op locally and / or online; solid gameplay; interesting puzzles
  • Cons:  So-so story; bland combat; too easy


Lara Croft and the Temple of Osiris is the story of Lara and her archeologist rival Carter who become trapped in an Egyptian tomb after they unwittingly unleash the God, Set.  Now they have to recover pieces of the statue of Osiris, to bring him back to life, to reunite Osiris with his (also long dead and now super cool spirit things, I guess) wife and son so they can defeat Set and then Lara and Carter can leave. 

The story is cool in concept, but the reward for raiding multiple tombs is just a big chunk of statue, so the payoff is pretty limp.  Not that the gameplay isn't enjoyable, but if you're in it for the story and loot you'll be let down.  Temple of Osiris takes less than 6 hours to complete.


The gameplay, seen from an isometric camera angle, is a well crafted combination of combat and puzzle solving that works really well.  The game is meant to be co-op, with each of the four playable characters offering unique puzzle solving tools to help you explore the tombs.  Lara can use a grappling hook that the other players have to then shimmy across, for example (and yes, you can disengage the grappling hook early to send your friends plummeting to their doom), while other characters can use an ancient staff to move platforms, cast beams of light, and more.

 The game also dynamically changes when you play in co-op, as puzzles will change and get more complex to accommodate more people and you actually have to work together to progress.  You can play co-op either locally, on Xbox Live, or a combination of both, and it works well.  

A fun aspect of co-op is that you're also competing with other players to collect gems scattered all over the levels.  There are loot chests at the end of each level, but each chest costs a certain amount of gems.  The more expensive chests hold better loot, so the more gems you get, the better items you'll get moving forward.  Loot includes rings and amulets that grant  you powerups and special abilities, so you definitely want to get the  good stuff.  Gems are hidden all over the place, which adds to the exploration element as well as the competitive element and really makes the game fun.

You can play the game solo if you want as well, and it isn't too bad of an option.  It certainly removes a lot of the satisfaction of the more complex puzzle solving and having to help your friends get around, but it is fun in its own way.  In solo play, Lara just has all of the abilities of the other characters, so she can do anything you need to solve puzzles.


In addition to solving puzzles that have you moving mirrors to deflect beams of light, pushing objects around to weigh down switches, moving bombs around to blow open doors, and more, there is also combat.  You have Lara's trademark pistols, but also SMGs and shotguns and you shoot with a sort of twin-stick shooter control scheme.  It works fine, but the combat encounters are surprisingly tame.  The game doesn't ever throw all that many enemies at you, and even boss fights are pretty easy.  The game overall is pretty easy, actually.  Guardian of Light had some difficulty spikes that could be pretty frustrating, but Temple of Osiris is smoother (and easier) overall.  Chase sequences are peppered in between all the tomb raiding, where you have to run away from a giant crocodile monster (!) or escape a collapsing tomb, and these can definitely be exciting.  

Graphics & Sound

The presentation isn't much to write home about, unfortunately.  The game certainly looks fine and is definitely sharp enough you can always see what's going on, but it is far from a visual showcase on Xbox One (maybe play Tomb Raider Definitive Edition or Rise of the Tomb Raider if you want pretty graphics).  The sound is similarly so-so.  Okay music.  Okay voice work.  

Bottom Line

All in all, Lara Croft and the Temple of Osiris is a solid adventure that gets even better when you play with friends in co-op.  It is kind of short, and pretty easy, but it is really fun while it lasts and well worth the $15 investment.  If you enjoyed Guardian of Light, you'll like Temple of Osiris as it is more of the same, but with even better co-op. 

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