Fit In The Hole Reimagines SUPERHYPERCUBE for Your Phone

Fit In The Hole

Whenever a new gaming console or device debuts, regardless of the hardware, the experience is only as good as its games. Having a strong launch line-up, then, is of vital importance when launching a device. And in the case of PlayStation VR, the launch line-up was exceptionally good. Among the dozen or so buzz-worthy titles that were available on day one for PlayStation VR, was an arcade puzzle game that was seemingly on everybody's lips: SUPERHYPERCUBE.

SUPERHYPERCUBE puts players in control of a shape. This shape is made of cubes, and exists in three-dimensional space. Players can rotate the shape in any direction, and the goal is to make the shape fit through a two-dimensional space that is rapidly coming towards you. It's a game that makes you think spatially; a game that requires quick-thinking and fast fingers, and manages to live up to all of the hype that the VR community has built around it.

So now SUPERHYPERCUBE has been moved over the mobile world in the form of Fit In The Hole (an app for iOS and Android).

Inspirational Game Design

While clones and copycats are nothing new on the App Store, it's important to stress that Fit In The Hole isn't one of those. Published by Ketchapp on the App Store and Google Play shortly after the launch of PSVR, Fit In The Hole is a game that draws clear inspiration from SUPERHYPERCUBE, but ultimately does its own thing.

Rather than working with a three-dimensional shape, Fit In The Hole gives players a flat, two-dimensional shape made of cubes. Instead of rotating this shape to fit through the hole, you'll be given a movable cube that must be placed in exactly the right spot. Place it wrong and you won't fit through the hole, bringing your game to a sharp and sudden end.

A Preference for Panic

Outside of the mechanics, the biggest different between Fit In The Hole and SUPERHYPERCUBE is the focus on speed. Fit In The Hole gives players very little time to consider their options, making games end much faster than their VR inspiration. While a session of SUPERHYPERCUBE might last three or four minutes, Fit In The Hole sessions can easily grind to a halt in 30 seconds or less.

These quick play sessions are arguably more suitable for mobile audiences, but they're also symptomatic of Ketchapp's monetization methods. Like most Ketchapp games, Fit In The Hole generates its revenue primarily through advertisements. These only pop up after you've finished a certain number of sessions, so by keeping game sessions short, Ketchapp can trigger more ads than they might have if the sessions had lasted longer.

Fit In The Hole is a good game, but we can't help but wonder how much better it might have been if we could have had a few more seconds between holes to think about our moves.

Change Can Be Risky

As much as we might want to see SUPERHYPERCUBE come to mobile, the last thing anybody wants is a clone. And when looked at from that angle, it's right to applaud Ketchapp for putting in the effort needed to give Fit In The Hole a unique twist. The trade-off, though, is that this kind of creativity runs the risk of missing the mark when compared to your inspiration — and that's very much the case here. As much fun as Fit In The Hole may be as a quick mobile diversion, its two-dimensional shape and focus on speed lacks the depth and complexity that SUPERHYPERCUBE brings to the table.

We still think SUPERHYPERCUBE would make an excellent mobile game, but in lieu of that, it's exciting to see other developers take inspiration from it to build something parallel, not parroting. Fit In The Hole isn't a clone of SUPERHYPERCUBE, and it isn't as polished or deep an experience -- but we still feel incredibly confident saying that fans of one will find plenty of enjoyment in the other.

Fit In The Hole is available on both the App Store and Google Play.