<p>The most important game of &#39;78 was a linchpin that threw video arcades from modest success into pop culture phenomenon as fanatics lined up around the block itching for the chance to shoot at a synchronized fleet of alien ships. The first model was black &amp; white with a color overlay on the screen, while later models featured full-color graphics and variations on the alien formations. The game was so popular that&#39;s attributed to have caused a coin shortage in Japan. Almost immediately other publishers started ripping it off with over 12 clones released the same year, all with identical graphics, gameplay and similar sounding names like <i>Super Invaders</i>, <i>Super Space Stranger</i> and <i>Alien Invasion Part II</i>.</p><p><a href="https://www.lifewire.com/space-invaders-alien-shooter-729561" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="1"><strong>Read the full history in: Space Invaders – Alien Shooter that Put Video Arcades and Atari 2600 on the Map</strong></a></p><p>Sequel to the 1976 classic <a href="https://www.lifewire.com/secret-google-easter-eggs-1616312" data-component="link" data-source="inlineLink" data-type="internalLink" data-ordinal="1"><em>Breakout</em> </a>features the same gameplay as the original but with 3 different game modes and color graphics. Players control a paddle at the base of the screen to bop a ball against a series of walls, breaking away bricks with every hit. To beat the game all of the bricks must be cleared away. The controls consist of a knob to move the paddle, a button to launch the ball and another knob to switch between gameplay modes. The different modes include <em>Double</em> - with two balls to juggle, <em>Cavity</em> - players must free two balls trapped above the walls, and <em>Progressive</em> where the wall slowly descends upon the player. <em>Breakout</em> continues to be the most ripped-off game of all time, most recently with the mobile game <em>Block Breaker</em>.</p>Not only the first coin-op video arcade game of Football, but also the very first trac-ball game, a control system that gained most of its fame with the arcade classic <i>Centipede</i>. The trac-ball replaces the joystick with a large ball that is spun to control the players on the field. Released only in a cocktail table cabinet format, players face each other on opposite sides of the screen/field. The graphics were monotone in color with players represented by X&#39;s and O&#39;s to differentiate between offense and defense. To speed up the movement their team, players had to spin the trac-ball as quickly as possible.A game whose cabinet design is as unique as its gameplay. Ideal for two simultaneous players, the unit is a modified sit-down cabinet with upright controls built into the back of the seat. Both the front and back feature steering wheels that allow players to drive their fire truck through a maze of city streets as they race to put out a fire. The graphics are a green monotone color from a top down perspective. The player in the front seat steers the truck&#39;s rig as the player standing up controls the trailer in the back. <i>Fire Truck</i> also features a single-player mode where players can choose which part of the truck they want to control based on which steering wheel they chose to sit/stand at.When <i>Pong</i> hit it big in arcades Atari quickly went to work making every variation they could possibly think of on the paddle/ball theme, the best of which ended up being <i>Breakout</i> and <i>Avalanche</i>. While <i>Breakout</i> had you hitting a ball against a wall to break it away, <i>Avalanche</i> was the reverse. Players must use a tower of six paddles to catch falling rocks that &#34;avalanche&#34; down from a ceiling six layers deep. Once each layer of the ceiling has cleared, one of the paddles breaks apart. The controls are identical to <i>Pong</i> and <i>Breakout</i>, using a knob to move the paddles from side to side.One of the few coin-op arcade titles to have started out as a home dedicated console game. <i>Video Pinball</i> is played just like an old-school pinball machine, complete with the flipper buttons on the side, a spring loaded Plunger to launch the ball into play, and even a nudge button to replace physically bumping the machine. The playfield is printed on a plate of glass which is reflected onto a monitor that also displays the digital graphics, giving the game a 3-D appearance. The graphics consist of the ball and effects resulting from when you hit bumpers and all of the glorious disco-style pinball doodads.A <i>Star Trek</i> inspired game where two ships battle it out as they both continually spin around the orbit of a planet. In addition to blasting each other, they also have to avoid or destroy various debris or risk crashing. A basic, yet fun and addictive game.A major milestone, <i>Speed Freek</i> is the first driving game to use a first-person POV. Fearing black &amp; white vector graphics, the goal is to drive along a desert road without crashing. To do this the player must avoid other cars, police roadblocks and carjackers. Although the line art graphics are crude, the game features quite a bit of intensity as you attempt to run down the clock. There is a time limit after which the total points are calculated.Instead of a traditional monitor to show off the gameplay, this submarine shooter with a twist has you peeking into periscopes to see the full color action. Designed for one or two simultaneous players, the cabinet is fitted with two side-by-side periscope shaped viewers where you must line up crosshairs to try and torpedo passing enemy ships.The first constantly scrolling video game has players using a yolk controller to man a ship across enemy territory, blowing up as many targets as possible. The monitor is placed at the top of the cabinet window, reflecting the black &amp; white graphics onto an angled mirror placed at the base. This creates a 3-D effect where the ship appears to be hovering above the ground.